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AI Insights · Timothy · July 2025

Top Slime Games Performance in Norway Q2 2025

Discover the performance trends of the top 5 slime games on a unified platform in Norway during Q2 2025, with insights from Sensor Tower.

Top Slime Games Performance in Norway Q2 2025

In the second quarter of 2025, the slime game category saw intriguing trends across the top five apps on a unified platform in Norway. Here's a closer look at each app's performance based on data from Sensor Tower.

PlaySlime:Slime Simulator Game from Slime Simulator Studio showed a notable increase in weekly revenue, peaking at around $348 in late June. Downloads fluctuated, reaching a high of approximately 255 downloads in mid-April. Weekly active users slightly decreased from about 2.8K in early April to 2.7K by the end of June.

I, Slime by Games Hub Hong Kong Limited had its highest weekly revenue of approximately $497 at launch in late May, with a decline to $104 by the end of June. Downloads started strong at 630 but dropped significantly, ending the quarter with about 15.

World of Slime Simulator Games by Solid Apps INC maintained relatively stable weekly revenue around the $70-$128 range. Downloads were minimal, peaking at 23 in late June. Active users hovered around 70 to 90 throughout the quarter.

Joy Slime: Stress Relief &ASMR from Slime Melody LLC saw consistent weekly revenue, ending with about $81 in late June. However, download data was not available.

My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a revenue increase, reaching $113 by the end of June. Downloads were steady, with highs around 59 in mid-April. Active users slightly decreased from about 571 to 551 over the quarter.

These insights reflect the dynamic nature of the slime game market in Norway. For more detailed analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025